- Joined
- Nov 28, 2018
- Messages
- 61
- Reaction score
- 124
- First Language
- English
- Primarily Uses
- RMMV
I have an enemy that transforms at the beginning of battle, and the idea is when the transformed enemy loses enough HP the enemy transforms back.
Tried using means of troop conditions, but 'Transformed-Enemies' don't appear in any dropdown menus."
Is there a way to achieve state removal through script based upon low HP? Such as 10% health left or something?
Conversely is there a way to force action for transforming back via script? Since force action can't select enemies that are placed into troop via transformation.
Notes:
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This isn't really a plugin request or help. Just listing out that I'm using Yanfly's Buffs and States and have Auto-Passive-States.
Tried using means of troop conditions, but 'Transformed-Enemies' don't appear in any dropdown menus."
Is there a way to achieve state removal through script based upon low HP? Such as 10% health left or something?
Conversely is there a way to force action for transforming back via script? Since force action can't select enemies that are placed into troop via transformation.
Notes:
-
This isn't really a plugin request or help. Just listing out that I'm using Yanfly's Buffs and States and have Auto-Passive-States.
