State Remove Based on Low HP

SoftCloud

Aspiring Game Alchemist
Veteran
Joined
Nov 28, 2018
Messages
61
Reaction score
124
First Language
English
Primarily Uses
RMMV
I have an enemy that transforms at the beginning of battle, and the idea is when the transformed enemy loses enough HP the enemy transforms back.
Tried using means of troop conditions, but 'Transformed-Enemies' don't appear in any dropdown menus."

Is there a way to achieve state removal through script based upon low HP? Such as 10% health left or something?
Conversely is there a way to force action for transforming back via script? Since force action can't select enemies that are placed into troop via transformation.


Notes:
-
This isn't really a plugin request or help. Just listing out that I'm using Yanfly's Buffs and States and have Auto-Passive-States.
 

estriole

Veteran
Veteran
Joined
Jun 27, 2012
Messages
1,309
Reaction score
531
First Language
indonesian
Tried using means of troop conditions, but 'Transformed-Enemies' don't appear in any dropdown menus."
choose the same monster BEFORE the enemy transform.
ex:
you have 3 enemy in the troop... named Slime A, Slime B, Slime C
Slime A turn 0 transform to Werewolf A

in troop event command you can choose Slime A transform to Lion ...
and Werewolf will transform to Lion.

hope this help.
 

SoftCloud

Aspiring Game Alchemist
Veteran
Joined
Nov 28, 2018
Messages
61
Reaction score
124
First Language
English
Primarily Uses
RMMV
@estriole That seems ton work perfectly. Never thought about trying that. Thank you~
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,860
Messages
1,017,040
Members
137,569
Latest member
Shtelsky
Top