Quet

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Hello
Is there a way to make an Armor or Buff that protects Poison, Blind, etc. by a percentage?

I just realized that State Rate is only for applying it, which would explain why my character always gets poisoned no matter what.
I noticed the State Resist category but it has no % to be set. Is the a way to do this? I wanted a specific Class to have a passive resistance towards states and I also wanted to make equipment with such properties without making it 100%.

Thank you.
 

ATT_Turan

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I just realized that State Rate is only for applying it, which would explain why my character always gets poisoned no matter what.
I'm not sure how you realized that, but it's incorrect :wink:

If you're applying a state from the Add State Effect of a skill or item, the chance is the percentage you entered in the effect multiplied by the state rate of the target (and then a bit of insignificant nonsense based on the two battlers' luck parameters).

So make sure your math is correct - it's a common mistake for people to look at it and think higher numbers mean a resistance, but because it's a percentage that gets multiplied, a lower number means less likely to succeed.

If that's correct, then show some screen shots of the setup that you're having problems with.

Also, make sure the skill isn't set to Certain Hit.

State Resist is actually state immunity.
 
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Quet

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Well, things got weirder now. I genuinely don't understand it.

So, to make a test I did the following.

- I changed the enemy Poison to Magical Attack and not Certain Hit.

- Then changed the State Rate on the ring from 50%(like in the image below) to 100%(just to test). So I "should" be poisoned, correct?

Well I didn't got Poisoned... sometimes. Then some other attack I did got Poisoned.

What am I doing wrong exactly? Maybe I'm blind and I'm not seeing the obvious?

State ring2.pngState ring.pngState ring3.png
 
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Quet

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Nevermind, Im dumb. I did add the passive from resisting in the class category, so it makes sense that even at 100% it stills misses. You said is multiplicative correct? so if my char has 50% passive, and then equips the ring wtih 100%, rather than make it 100% it just stays at 50%, and to make it 100% it should be 200%?

If that's correct, then things starts to make sense now.

Also sorry for my english, is not my native language. If I understood correctly then the problem should be solved. Thank you for explaining, I had no idea it was multiplicative and forgot about the Certain hit.
 

exiledknight

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Nevermind, Im dumb. I did add the passive from resisting in the class category, so it makes sense that even at 100% it stills misses. You said is multiplicative correct? so if my char has 50% passive, and then equips the ring wtih 100%, rather than make it 100% it just stays at 50%, and to make it 100% it should be 200%?

If that's correct, then things starts to make sense now.

Also sorry for my english, is not my native language. If I understood correctly then the problem should be solved. Thank you for explaining, I had no idea it was multiplicative and forgot about the Certain hit.
same goes to other params for example the Defense if you put in 50% that will make your defense weaker because its only half of your defense instead of making you hero strong in defense you will fall quickly.

To address that you need to add more starting from 100% like in my game i have a skill that increases defense by 5% at level 1 you will need to put (i put) 105% so yes correct for a 100% effect you need 200% in total. about that it misses i did not know of this.. there is also the priority in states that ranges 0-100% im not sure what it does. Well i think it is like there is a limit that one can have (states) and those with high prio will take effect but not sure though anyone can explain this? or did i missed something to read in rpg maker help? Please im not allowed to reply im sorry.
 

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