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I don't think there was another topic with this particular problem. If there was, I apologize for my weak google-fu.
So, I'm trying to implement a skill that makes the user invisible while on the map (well... they're opacity is reduced by half, but it's good enough for what I intend). I set up the skill so it gives the user an Invisible state. I set up the Invisible state so that it automatically goes away after x steps (for testing purposes I set it to only 10 steps). I have a watchdog common event that reduces the character's opacity and turns on a switch when it detects that the character has the state applied, and reverts the opacity and turns off the switch when the state isn't there.
And then I go to test it and the state never goes away. I have the character run around for 100 to 200 steps and the state never goes away. It's, uh, kind of important that it goes away, since a game with stealth elements can't be balanced properly if the player has infinite invisibility.
Is there something fundamental about Remove by Walking that I don't get? Is it MV? Is it me?
Here's screen shots on how I set up the skill, state, and common event. Feel free to ignore the trait I have on the state, I was just trying to see if having no traits was what was making it misbehave.



...Hope I didn't make the pictures TOO small in trying to get them to fit on here without massively bloating the message....
So, I'm trying to implement a skill that makes the user invisible while on the map (well... they're opacity is reduced by half, but it's good enough for what I intend). I set up the skill so it gives the user an Invisible state. I set up the Invisible state so that it automatically goes away after x steps (for testing purposes I set it to only 10 steps). I have a watchdog common event that reduces the character's opacity and turns on a switch when it detects that the character has the state applied, and reverts the opacity and turns off the switch when the state isn't there.
And then I go to test it and the state never goes away. I have the character run around for 100 to 200 steps and the state never goes away. It's, uh, kind of important that it goes away, since a game with stealth elements can't be balanced properly if the player has infinite invisibility.
Is there something fundamental about Remove by Walking that I don't get? Is it MV? Is it me?
Here's screen shots on how I set up the skill, state, and common event. Feel free to ignore the trait I have on the state, I was just trying to see if having no traits was what was making it misbehave.



...Hope I didn't make the pictures TOO small in trying to get them to fit on here without massively bloating the message....

