SinfulPride

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So basically I'm making a game where if the user is affected by a state, then the user will have a different elemental attack type. I've tried everything I can think of, and I'm not really sure what to do so I came here for help.
 

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There is a trait under the "Attack" tab of the trait box that allows you to set the Attack Element for whoever is affected by the state
 

SinfulPride

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There is a trait under the "Attack" tab of the trait box that allows you to set the Attack Element for whoever is affected by the state
I tried that and the element is still the same, or at least it's seeming to be. I forgot to add onto what I meant as I posted this before I went to bed. Basically, there is an enemy who is weak to physical attacks, but I want to have a state that will make that users attacks turn to a different element that the enemy is weak to. I tried changing it in the state, using element % which I remembered to be not how to do it, and then I changed it to "attack element" and switched it to the element I needed. But still no luck, it still doesn't do damage. There was one time where it actually did damage, but it only did it once. After that, it never did it again, even though I never changed anything.
 

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