State that causes another State?

Supersilver204

Veteran
Veteran
Joined
Sep 6, 2013
Messages
36
Reaction score
1
First Language
English
Primarily Uses
I'd like to know how to make a state change to another state after said state wears off. For example: Makoto uses chaos mode, chaos mode lasts 3 turns and he enters a "tired" state which also lasts 3 turns. How can I pull off something like that? Would it require scripting or something? Thanks in advance.
 

whitesphere

Veteran
Veteran
Joined
Mar 14, 2014
Messages
1,688
Reaction score
784
First Language
English
If the other mode is always 3 turns after the chaos mode is invoked, you can use a Variable, 1 for each PC.  Set it to "3" when the state is first invoked.  Subtract 1 from it each turn.  When it reaches 0, add the Tired state to the appropriate PC and remove the "chaos" state.
 

Arsist

Veteran
Veteran
Joined
May 16, 2014
Messages
140
Reaction score
10
Primarily Uses
Last edited by a moderator:

Supersilver204

Veteran
Veteran
Joined
Sep 6, 2013
Messages
36
Reaction score
1
First Language
English
Primarily Uses
I don't use Victor scripts and have none currently. And how do I use variables in the states section? I don't see an option for that..
 

whitesphere

Veteran
Veteran
Joined
Mar 14, 2014
Messages
1,688
Reaction score
784
First Language
English
I don't use Victor scripts and have none currently. And how do I use variables in the states section? I don't see an option for that..
I think you can use them in the Troops section for each opponent.
 

Supersilver204

Veteran
Veteran
Joined
Sep 6, 2013
Messages
36
Reaction score
1
First Language
English
Primarily Uses
I don't see how that will add a state to another state by default. Would I have to apply this to every enemy just to get it to work?
 

whitesphere

Veteran
Veteran
Joined
Mar 14, 2014
Messages
1,688
Reaction score
784
First Language
English
I don't see how that will add a state to another state by default. Would I have to apply this to every enemy just to get it to work?
Yes, I'm afraid so.  I would do it with a Common Event, so it's just 1 line to add to each Troop.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
Tsukihime made a script for exactly this - I don't know the name, it might be either "progressive states" or "dynamic states" or so, just check her blog.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,863
Messages
1,017,053
Members
137,571
Latest member
grr
Top