state that causes second state to be ignored

Oddball

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i have a state in my game thats automaticly applied at the beginning of battle that recharges mp. I want to create a state that for balancing purposes, causes the mp regeneration state to be ignored while its applied. how do i do this
 

Heirukichi

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The easiest way that comes in my mind is to create a "reverse state" with the same module of MP regeneration but negative sign. That said how to apply it depends on when you want to use it.


Do you really need a script for that? From what you say it seems you only need a new state and an event or skill to apply it.
 
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Oddball

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that seems simple enough


i decided though to use himes progressive states script, have the skill remove the state and apply another that progresses into the first state
 

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