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- Sep 10, 2017
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I have a state that is essentially supposed to make a character disappear from combat for X turns. The skill that applies this state changes the targets opacity to 0 and the state makes it so they cannot move or be targeted. However, the problem is that I am not sure how to change the opacity back to 255 after the state runs out since the target simply remains invisible.
Another question, so I don´t make two threads, how do I have a state play a specific animation on the affected when it runs out while also waiting for the animation to finish? It´s a somewhat lenghty animation that is supposed to play once the state runs out but once the state runs out the animation plays but it instantly moves on to the turn of the next actor.
Another question, so I don´t make two threads, how do I have a state play a specific animation on the affected when it runs out while also waiting for the animation to finish? It´s a somewhat lenghty animation that is supposed to play once the state runs out but once the state runs out the animation plays but it instantly moves on to the turn of the next actor.