RPG Maker Forums

I haven't found anything really like this except with damage.
I want to make a state that reduces all damage by 50% for 3 turns and any negative states (psn, blind, etc) and debuffs are removed until the state expires then are reapplied. Second if possible any new states added will not be added but will be also be applied when the state expires.
Ex: The actor uses "last stand" skill and removes PSN, DEF Debuff and now is immune to all negatives status.
An enemy casts BLINDand it does not get applied.
Another enemy applies ATK Debuff and it is not applied.
Finally when last stand expires, the actor regains the initial PSN and DEF Debuff but additionally BLIND and ATK Debuff are added.

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,034
Messages
1,018,446
Members
137,820
Latest member
georg09byron
Top