State that heals set amount MP

KazukiT

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I recently wanted to tinker around with MZ, I originally use MV

I was wondering how I would set it up where if an actor has a certain state they recover 1 MP per turn. I know I would probably have to use VisuStella Skills and States Core to achieve this effect.

VisuStella Skills and State Core: http://www.yanfly.moe/wiki/Skills_and_States_Core_VisuStella_MZ
 

JohnDoeNews

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I think the tiniest amount you can heal per turn is 1%. No plugins are needed for that, you can set it up in the traits of the state.

If max MP is smaller than 150, then 1% will give you 1 MP, but when max MP is 150 of higher, it will become 2 MP per turn or more.
 

KazukiT

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I think the tiniest amount you can heal per turn is 1%. No plugins are needed for that, you can set it up in the traits of the state.

If max MP is smaller than 150, then 1% will give you 1 MP, but when max MP is 150 of higher, it will become 2 MP per turn or more.
My actor only has a maximum of 8 MP. So I raised the MP Regen to 13% and I am able to heal 1 MP per turn. Thanks for helping me out, I think you helped me figure it out.
 

Arthran

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I see that you already found a workable solution, but just to answer your original question (in case you *would* prefer to regenerate a flat amount of MP, instead of a percentage), here is how you would do it with VS Skills and States Core:

Code:
<JS MP Slip Heal>
 heal = 1;
</JS MP Slip Heal>

Just stick that in the State's note box. I haven't tested it, but from looking at the help page of the plugin, I believe that should do it.
 

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