Hello. So in my game there is an ability system and one the abilities is "spendthrift," inspired by Fire Emblem Fates. It is an ability that allows you to reduce shop prices by 25%. Does anyone know how to incorporate this into a state? Thank you.
One thing I can think of is making every single shop have a conditional branch that checks if an actor has a certain state. For example:Hello. So in my game there is an ability system and one the abilities is "spendthrift," inspired by Fire Emblem Fates. It is an ability that allows you to reduce shop prices by 25%. Does anyone know how to incorporate this into a state? Thank you.

EDIT: I know this is under plugin requests but this is how you can do it without plugins. So you don't have to go to every corner of the internet to find a plugin to do so. Sorry if I'm not of any use.That would require a plug-in as the prices are set up in the engine, and there is no feature to implement that would affect the prices at all.
my plugin here can do that... it's written for MZ... but i think this should work too in MV because both have the same method...Hello. So in my game there is an ability system and one the abilities is "spendthrift," inspired by Fire Emblem Fates. It is an ability that allows you to reduce shop prices by 25%. Does anyone know how to incorporate this into a state? Thank you.
hopefully because the plugin only modify 2 method@estriole Okay, I'm using your plugin. It seems to work fine so far, but hopefully it doesn't completely break my game. But we have to wait and see.