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Hi all,

Trying to configure a state using YEP's Buffs & States core to RESIST all future applications of a particular state, but not REMOVE the state if it is already applied. I just don't think this is possible without another plugin - but let me know if I'm wrong!


I understand the definition of "resist" in RMMV means it is impossible for the state to be active on a battler, but I was wondering if there was some clever way using YEP's Buffs & States core to change this behavior. It is not simply enough to remove the state after applied to the target, it must never be applied in the first place. Is this possible?

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