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Howdy folks

I use Yanfly's Convert Damage script to make states that allow for a player to absorb hp/mp when using an attack and dealing damage, but I was wondering if there were any scripts around that did a similar function except that it activates when damage is taken.

Example:

Actor gets hit by enemy and takes 100HP damage.

If the damage occurs when the Actor has "MP Restore State" He can get some MP back. Maybe a % based on damage or a static amount.

(This is not an absorb damage effect, namely the actor will take 100% of the HP damage still)

I have looked around and all drain like effects only work when dealing damage, not taking it.

An added bonus would be if the solution were compatible to allow for a pop up message. I am using Yanfly's ACE Battle Engine for pop ups.

Thanks in advance folks =D

~ Dinhbat

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