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- Aug 24, 2013
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This may have (and most likely has been) asked before, but for the life of me, I cannot find it (searched scripts, custom formula bar information).
What I am looking for is a state where when applied, causes damage (hopefully by a percentage) back to the enemy. If not descriptive enough, see scenario.
Monster: Attacks player for 700 damage.
Player: Sets up state described above.
Monster: Attacks player for 700 and gets dealt 70 damage back (10%) since state is applied.
I've seen it the other way around (player gets recoil), but not described above.
I'd feel silly if this is simple, but I was also slightly hoping to avoid scripting.
Anyways, if anyone can offer some assistance to me, that would be awesome! Thanks!
What I am looking for is a state where when applied, causes damage (hopefully by a percentage) back to the enemy. If not descriptive enough, see scenario.
Monster: Attacks player for 700 damage.
Player: Sets up state described above.
Monster: Attacks player for 700 and gets dealt 70 damage back (10%) since state is applied.
I've seen it the other way around (player gets recoil), but not described above.
I'd feel silly if this is simple, but I was also slightly hoping to avoid scripting.
Anyways, if anyone can offer some assistance to me, that would be awesome! Thanks!


