- Joined
- Apr 19, 2018
- Messages
- 179
- Reaction score
- 213
- First Language
- English
- Primarily Uses
- RMMV
I’m interested in making a state which locks the target’s MP to its maximum value for the duration of the state. Is this sort of effect possible to achieve (with or without plugins)?
For context, skills don’t cost MP to use in my project, but certain incoming skills may reduce the target’s MP, amongst other effects. I’m trying to just block all MP reductions on targets with this state.
Thanks!
For context, skills don’t cost MP to use in my project, but certain incoming skills may reduce the target’s MP, amongst other effects. I’m trying to just block all MP reductions on targets with this state.
Thanks!

