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- Mar 15, 2017
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- RMMV
Hi, I'm trying to figure out how to make a state that gives an actor temporary magic evasion (as long as it has the state I mean), but it gives you more MEV depending on how much there is in a specific value.
Is there any way of doing this? Thanks in advance, first time posting.
Is there any way of doing this? Thanks in advance, first time posting.
