Hey there, awesome plugin!
I noticed something odd when I was using <auto_states:ID> on a piece of armor. When the armor is equipped, the auto states are added and removed correctly. However, the auto state is still on the actor when I remove the armor, then the state will stay applied to them, and will even ignore the normal removal conditions in the notetags. Am I doing something wrong?
Right now I have this on the armor:
<auto_states:48>and this on the state that it applies (state 48):
<auto_trigger>a.hpRate() == 1</auto_trigger><auto_trigger_remove>On a related note, would there be any way to limit the states to only be added during combat? I think having the state conditions be "in-combat-only" would solve my above issue. As of now they are added as soon as the character equips the item out of combat, allowing me to instantly remove the armor but keep the state applied.
Thanks!