- Joined
- Jul 16, 2020
- Messages
- 41
- Reaction score
- 11
- First Language
- German
- Primarily Uses
- RMMV
The Story so far:
I'm working on a game with an ATB Battle System and hit a dead end. I need to find a way to deal damage to a target over a certain amount of time unrelated to the number of the targets actions.
What I want:
A way to make states last for a period of time unrelated to the battlers AGI. E.g I want poison to deal damage to its target every 2 seconds instead of on the battlers turn end.
Concluding thoughts:
A way to make this happen would be to make a variable that counts up every second the state is applied until a certain value is reached and the state is removed. The catch would be to find a way to count properly. I however would prefer a better solution to this problem.
I beg for your help/advice/a plugin
Cheers!
I'm working on a game with an ATB Battle System and hit a dead end. I need to find a way to deal damage to a target over a certain amount of time unrelated to the number of the targets actions.
What I want:
A way to make states last for a period of time unrelated to the battlers AGI. E.g I want poison to deal damage to its target every 2 seconds instead of on the battlers turn end.
Concluding thoughts:
A way to make this happen would be to make a variable that counts up every second the state is applied until a certain value is reached and the state is removed. The catch would be to find a way to count properly. I however would prefer a better solution to this problem.
I beg for your help/advice/a plugin
Cheers!
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