imascribble

The Dinosaur Lady
Veteran
Joined
Feb 14, 2015
Messages
141
Reaction score
114
First Language
English
Primarily Uses
RMVXA
Hey guys!

I'm looking for a static front-view battler for one of my characters. I've tried to edit and recolour a few of the Ace RTP battlers, but I don't seem to have the skill for it :/

Note: I have yet to change some colours (such as the hair and lips) for the majority of facials, so please bear with me!

e64NP1n.png
fqjFOMV.png


The last face is more what I had in mind for the look of her face (possessed), except with her hair being the colour of the sprite (the lip colour is good, though). She's primarily a spell caster, so a weapon isn't necessary. I was hoping to have her pose relaxed and somewhat distant, perhaps with one arm slightly extended as if casting a spell?

Any help would be greatly appreciated :)
 
Last edited by a moderator:

SamHain

The Pumpkin Song
Member
Joined
Jul 15, 2012
Messages
24
Reaction score
6
First Language
English
Primarily Uses
I'm assuming you're looking for XP's RTP style?
 

imascribble

The Dinosaur Lady
Veteran
Joined
Feb 14, 2015
Messages
141
Reaction score
114
First Language
English
Primarily Uses
RMVXA
Oh sorry, should have specified. I'm actually using Ace.
 

SamHain

The Pumpkin Song
Member
Joined
Jul 15, 2012
Messages
24
Reaction score
6
First Language
English
Primarily Uses
Which battler were you considering for a base?
 

imascribble

The Dinosaur Lady
Veteran
Joined
Feb 14, 2015
Messages
141
Reaction score
114
First Language
English
Primarily Uses
RMVXA
Well, I was trying to fiddle around with a couple of them to see if I could make anything work - the Goddess, the Icelady, or the female wizard are what I was trying to change initially, more cause I thought they'd be easier. Out of the three of them, I like the wizard the best as a base. Her pose just seems so relaxed and unconcerned it's perfect :p
 

SamHain

The Pumpkin Song
Member
Joined
Jul 15, 2012
Messages
24
Reaction score
6
First Language
English
Primarily Uses
I'm not all that great when it comes to battlers, but I took a crack at it anyway.  If it isn't what you're looking for, I won't be offended.

Wizard_f_edit.png
 

imascribble

The Dinosaur Lady
Veteran
Joined
Feb 14, 2015
Messages
141
Reaction score
114
First Language
English
Primarily Uses
RMVXA
It's better than I could do ;)

My only issue with it is that the dress looks kinda pixely and should be fuller at the bottom.

Over the last while I actually did some searching, and I found a battler from Avery that might work as a better base. Would you be willing to change the colours for me? If so, don't worry about the white on the dress or the sleeves :)

Thank you so much for helping! I really appreciate it :D

vampidm9p57u8c.png
 

Avery

Sleeping Dinosaur
Restaff
Joined
Oct 13, 2012
Messages
2,705
Reaction score
16,652
First Language
German
Primarily Uses
N/A
Eh, the "no repost" in my thread was supposed to say that I also don't want to have them edited publically, you can edit them for your own use or with someone via PN, but not something that includes posting the resources or edits somewhere.
 
Last edited by a moderator:

imascribble

The Dinosaur Lady
Veteran
Joined
Feb 14, 2015
Messages
141
Reaction score
114
First Language
English
Primarily Uses
RMVXA
Oh, sorry Avery - I didn't realize that :/

EDIT: Problem's been solved. This thread can be closed now :)
 
Last edited by a moderator:

Latest Threads

Latest Profile Posts

Been playing through Skies of Arcadia again, and it really makes me wanna see someone try to implement how ship battles were done in the game into RPG Maker (or really just in general).
split.png
split view of both versions of the pocket city you traverse through. there's differences like areas only being accessible in one version of Autumn Bay. or events that only happen in one or the other.
theortically if there were a developer who spied on people's game playthroughs and changed things in real time to make it harder for them, what might be said game developer's motivation?
Hi everyone! Enjoying this nice long weekend. How are you all doing? :)
I just successfully tested having events check if specific actors are in a particular party slot and then changing image to match. This will let me make scenes take into account who is in the party at the time and arrange them accordingly - this is important since I'll have extra actors beyond current party. The script used is the same from MV and is compatible with my current core plugin setup in MZ. Thank goodness.

Forum statistics

Threads
118,431
Messages
1,115,901
Members
155,386
Latest member
Yung_DemonxSlayer
Top