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Hey Folks,

I have been toying around for a while now but with little luck and I know it frustrates vets here when newbies hassle them for answers or quick fixes but honestly I am just not sure what to do and none of the youtube turotials I could find were helpful.

In my game "fighter" classes have fighting techniques that cost TP but are intended to give them a static increase in stats until the end of melee or until removed by a counter technique. For instance... Frank the fighter attacks with All Out Attack! All Out Attack Inflicts 100 damage with 125% attack power but lowers the attacker's Defense by 10.

How do I make this possible? Likewise I want to be able to have attacks that can "raise attack" by 5 or 10 and lower an opponents Agility by an equal amount. Yet, I just cannot figure out how to do it. I had a custom script in VX that allowed me to do it and I had a very diverse and interesting combat system but I am trying to port everything over to Ace now and actually complete my project but I don't want to lose this feature of the combat system I am designing.

Thanks in advance!

Akashic Soldier

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