RMMV Static Pixel Art as Enemies in Siveview?

How do you feel about it?

  • It's an okay idea!

    Votes: 11 91.7%
  • It's not an okay idea...

    Votes: 1 8.3%

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MarxMayhem

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As title says. I don't have a game yet and I don't have enough stuff to warrant my own thread in the In Development forum, so I'm posting here for now.

While what I'm making is what would be my first game, I want to make as much of my own assets as possible. This will include enemies. But as I am going to use sideview battling and my fights will have a decent amount of Action Sequences in them, I'm not so sure if it's reasonable to only hae static sprites or make them animated. What do you guys feel about that aesthetic?
 

SmashArtist

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Honestly I don't mind static enemies. Normally what I plan to do with my games is to have normal enemies be static and then have more important enemies, like bosses, be partially or fully animated. You could also just start of with everything being static and then making animations once you have more of the game complete. The cool thing is you can always change it later if you want to. :kaopride:
 

Black Pagan

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There are a few Plugins that make even Static Battlers move around slightly or give them Floating, Breathing or Flying animation. Those are perfectly fine really.. Infact if you use these effects, It doesn't feel much different from using Animated battlers.

You could even go to the extent of giving your Enemies "Hurt" sounds and "Attack" sounds, "Change" colors when they reach % Life and these things makes them appear more life-like. I like Static battlers over Animated ones, Animated ones sometimes seem too robotic for me.

Overall, I think its about how good Battlers fit into the Landscape, Game and Theme. Avoid blending in multiple styles (Pixel Art with Non Pixel Art Background or Characters or Objects or Animations) and it should be ok.
 

Frostorm

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If drawing sprite upon sprite seems like a daunting task, you could also go the Dragonbones route since you're drawing static images.
 

Sanrie

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well you can go with static pixel enemies but bigger instead of those chibi ones, you can also use dragon bones.
 

Wavelength

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It's perfectly fine - people understand that's how RPG Maker goes, and it can still be really fun to battle if your battle mechanics are done well.

If your game gets really popular and you want to invest the extra effort (and time and possibly money) to make it perfect, you can always work on fully-animated sideview enemies much, much later on.

As a decent compromise in the middle, you can also add Yanfly's excellent Animated Sideview Enemies plugin to your project, and "animate" your static pixel art a bit with automatically-generated effects like "breathing".
 

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