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- Sep 9, 2012
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Hi guys,
I am using Yanfly's Victory Aftermath script. When a character levels up, their new stats will be displayed. The problem is: I have a skill that increases the party's attack power for a few turns. If someone is still in this state when leveling up, the game will display their current increased stats along with their new stats, which seems to have decreased.
Here is how it looks like with the skill still in effect:
And here is how it should normally be:
This creates an inconsistence stats increase for the characters and break the game. What can I do to fix this?
I am using Yanfly's Victory Aftermath script. When a character levels up, their new stats will be displayed. The problem is: I have a skill that increases the party's attack power for a few turns. If someone is still in this state when leveling up, the game will display their current increased stats along with their new stats, which seems to have decreased.
Here is how it looks like with the skill still in effect:
And here is how it should normally be:
This creates an inconsistence stats increase for the characters and break the game. What can I do to fix this?


