slickdeath97

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I am trying to balance out my class stats for my characters vs the stats for my enemies and was wondering if anyone has any thoughts on this:
I use the slimes as a basis, but I am curious if the enemy stats are too high or too low and also needed some advice on the character class stats as well.
 

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Silenity

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Well first thing is I would suggest you use a spreadsheet software such as google sheets. So that way you can easily compare values between each other and also use formulas to simulate an encounter. There's youtube videos of people building text based RPGs in spreadsheets. It can be a good way to test balance from a numbers standpoint. And my favorite thing about it is it's mobile! You can use spreadsheets whenever.

To answer your question though. No one can really know if your stats are too high or too low because we dont know anything else about your game. Your scope, your damage formulas, your progression style, etc etc etc. So the best way to know for yourself is to playtest, playtest, playtest. Which, as I said above, can be made simply within a spreadsheet!

Here's a quick and dirty example. I threw your class stats into a sheet and mimicked the default damage formula. As you can see, using the default formula, if a soldier attacks a slime he will do only 18 damage. Resulting in the slime going from 210 HP to 192 HP. It would take 12 hits from a soldier to kill a slime. From a quick glance we can see that is probably not very well balanced! Hope this helped.

chrome_7KXy6X26yI.png
 

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slickdeath97

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Well first thing is I would suggest you use a spreadsheet software such as google sheets. So that way you can easily compare values between each other and also use formulas to simulate an encounter. There's youtube videos of people building text based RPGs in spreadsheets. It can be a good way to test balance from a numbers standpoint. And my favorite thing about it is it's mobile! You can use spreadsheets whenever.

To answer your question though. No one can really know if your stats are too high or too low because we dont know anything else about your game. Your scope, your damage formulas, your progression style, etc etc etc. So the best way to know for yourself is to playtest, playtest, playtest. Which, as I said above, can be made simply within a spreadsheet!

Here's a quick and dirty example. I threw your class stats into a sheet and mimicked the default damage formula. As you can see, using the default formula, if a soldier attacks a slime he will do only 18 damage. Resulting in the slime going from 210 HP to 192 HP. It would take 12 hits from a soldier to kill a slime. From a quick glance we can see that is probably not very well balanced! Hope this helped.

So mine turned out like this: Thanks for the help on it. It would take a total of 35 hits by just one character with no equip to kill a slime at level 1.
1653683238876.png
Edit: So I got the classes edited and now it looks like this: Haven't edited the damage atm.
1653696386013.png
How should I do the enemies stats though?
 
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slickdeath97

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@Silenity Here is the slime info now:
1653736931010.png
So how would I go at doing the stats for the other enemies? I don't think I can base off player stats since the characters are all going to be different.
 

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