So I'm coming up with more off brand status effects(states) or at least more out there than the standard ones presented in base game. So this gives me a bit of a problem.
How to inform the player about what they do.
Oh I'm sure there's a plug in or event you could run but that's not the point of this topic, I'd go ask that in the proper place. No what I'm asking here is brainstorming ways to inform the player. There's a couple ways I've thought about but unsure as to how acceptable or viable they are as a player to use.
1) Some sort of command in battle to get a listing of what they do, though this will have to not take a turn to be viable.
2) Reminder Text on the Attack, though this prevents adding flavor text of any kind to them.
3) Easiest but most boring way is a glossary of some kind but this is also the most tedious to set up as a dev and to use as a player. That and it's ability to be used in combat is also... iffy.
To those that go nuts with home made States/Statuses, how do you inform the player of what they do, and how do you remind them if they forget?
How to inform the player about what they do.
Oh I'm sure there's a plug in or event you could run but that's not the point of this topic, I'd go ask that in the proper place. No what I'm asking here is brainstorming ways to inform the player. There's a couple ways I've thought about but unsure as to how acceptable or viable they are as a player to use.
1) Some sort of command in battle to get a listing of what they do, though this will have to not take a turn to be viable.
2) Reminder Text on the Attack, though this prevents adding flavor text of any kind to them.
3) Easiest but most boring way is a glossary of some kind but this is also the most tedious to set up as a dev and to use as a player. That and it's ability to be used in combat is also... iffy.
To those that go nuts with home made States/Statuses, how do you inform the player of what they do, and how do you remind them if they forget?
