RPG Maker Forums

I want to have 3 main status effects in my game: bleed, stun, and poison.

bleed: you take slightly more damage from physical attacks, and/or you degenerate a small amount of hp each turn. it lasts the remainder of the battle, unless cured.

stun: you take a lot more damage from physical attacks, and/or you cannot move for 2 turns. it lasts for 2 turns, unless cured.

poison: you do slightly less damage with physical attacks, and/or you degenerate a small amount of hp each turn. it lasts the remainder of the battle (?) unless cured.



Now here's the thing...I want the ability to inflict these status effects to vary depending on both the attacker and the target. For example:

I want "stronger" enemies to have a greater chance of inflicting stun, and I want "stronger" heroes to have a greater chance of resisting stun.

I want more agile/piercing enemies to have a greater chance of inflicting bleed, and I want heroes with better armor AND with better evasion to have a greater chance of resisting bleed.


So I'm thinking the simplest/best way to just assign a stun chance, stun rate, bleed chance, bleed rate for each hero and enemy...

I'm trying to decide the chances/rates that would be meaningful, challenging, but also fun and enjoyable.

I also know that small percentages are problematic since it makes the game very RNG-dependent.

(for example I'm thinking it would be bad to have an orc have say a 25% chance of stunning a weak mage type hero but only a 5% vs. an armored knight or an agile ninja...because if that 5% hits, it becomes significant and only due to randomness).

So I guess I'm just not sure the best way to implement these, and would love to hear feedback/ideas. Thanks in advance.

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,034
Messages
1,018,446
Members
137,820
Latest member
georg09byron
Top