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- Feb 26, 2019
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- RMVXA
Hey guys was wondering if I could get some help with something in my game. I am trying to make status effect kind of like Pokemon. For example an enemy or player if resistant to a status can still be inflicted with it but it doesn't work as well as normal. An example would be paralysis: if the player is resistant to paralysis they can still get the status but there will be a 50-50 chance that they can move and do something. This does not happen with the default state resistance in rpg maker vx ace, if they are resistant then they can't get the status, which is what I don't want.
Any help would be amazing.
Any help would be amazing.
