- Joined
- Mar 6, 2020
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Poisons, stuns, confusions, fears, doom and death. An RPG is never complete without Status Effects. From the simplest damage-over-time effect to the impactful 5 turns 'til instant death to something wacky like turning your folks into sheep (either as a general HP and action debuff or you just want to have a spell that gives your players the POWAH to turn their mighty foes into SHEEP!), Status Effects can be tackled in anyway by the developer and it sure does impact the gameplay for their respective players.
I'm a rather uncanny person and sometimes when I see a status effect in games that are also in other games I just yawn at them. Plain start-of-turn DoT? Been there, done that. Though what if the DoT spreads to a different actor when it expires and also losing one-turn in duration? That'll be fun and wacky! So here's a thread where we could discuss about Status Effects! From casual talk in what Status Effects we have in games and their themes to improving certain pre-existing Status Effect to fit into your game.
EDIT: If the higher-ups agree, we can also maybe ask about how to make certain Status Effects in our respective RPGM engines here. This thread is mainly for conceptualizing but hey even I got an idea of a weird state and ask "So, now how do I implement this in MV?"for time to time. If this ain't the place, redirect me to a better place.
I'm a rather uncanny person and sometimes when I see a status effect in games that are also in other games I just yawn at them. Plain start-of-turn DoT? Been there, done that. Though what if the DoT spreads to a different actor when it expires and also losing one-turn in duration? That'll be fun and wacky! So here's a thread where we could discuss about Status Effects! From casual talk in what Status Effects we have in games and their themes to improving certain pre-existing Status Effect to fit into your game.
EDIT: If the higher-ups agree, we can also maybe ask about how to make certain Status Effects in our respective RPGM engines here. This thread is mainly for conceptualizing but hey even I got an idea of a weird state and ask "So, now how do I implement this in MV?"for time to time. If this ain't the place, redirect me to a better place.
