RPG Maker Forums

I have ideas for some status effects that makes some enemies' skills have a different effect on the player. For example,

Say my character has no status effects and the enemy casts a spell called "cardiac arrest", a scare-based attack. This skill won't affect the character much if give the player the status effect "not amused", but if it had the "frightened" status effect, it would deal alot of damage, debuffs attack, and give another status effect instead "heart attack" greatly placing the character in danger.

Now I know this can be achieved if i used Elemental rates on the "frightened" status effect to make scare-based attacks very critical, and on top of that, change state rates to mimic this skill in vanilla, but say I want "not amused" to also occur in different situations, like "enemy trys to spin revolver and fails" inflicting "not amused". The thing is, the frightened person would be completely resistant to "not amused" or else "cardiac arrest" would also inflict "not amused", which makes little sense. On top of that, I do not know a way to make status effects (or lack of) reject/accept stat buffs/debuffs, which goes to my first point.

What plugin could satisfy my increasingly confusing ideas for skills?

Latest Threads

Latest Posts

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

Forum statistics

Threads
106,047
Messages
1,018,540
Members
137,834
Latest member
EverNoir
Top