Statuses won't knockout characters

dragoon137

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I don't know if there is a fix out there already, but every time a character is affected with ANY status, the character will not be knocked out if HP goes to 0.  Once a status goes away while HP remains 0, it will then be knocked out.  The statuses basically gives them immortality and during this time, I can recover HP and do all the actions.  I don't know how to fix this, so if anyone knows how, that will be great.  I probably have some settings wrong, but I started a new project and tested it and does the same thing.
 

Ultimatony

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My only thought would be that you have resist knockout as one of the traits of the other status's, or you messed with something of knockout (the top status)

Any plugins installed?
 

Andar

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You have to enable "knockout by slip damage" in the database , system tab.


Damage by statuses is called slip damage in the translation, and wether a status can knock out or not is enabled by that setting in the database
 

dragoon137

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I found the issue.  It's on one of my plugins called "YED_SingleState," which basically restricts characters to only one state instead of multiple.  Don't know why I left that on in the first place, I don't want that to happen anyway.  BTW, enabling or disabling "knockout by slip damage" will have the same issue if the plugin is on.  I've tested it before I posted this topic; I should of mentioned it.  Thanks for the input.
 

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