Stealth Game Play

KeroTani

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So I've been playing around with enemies on screen. I know you can set events you go after your character. But is there any way to set vision cones like in Metal Gear? 
 

Wavelength

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The easiest way is to have the enemies fixed, and set invisible touch events down wherever their line of vision would be.

If you need a truer form of this (because the enemies are in unpredictable places, are moving, etc.), look into a Line of Sight script.
 

KeroTani

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I feel Yanfly is messing with me because she put up a video about a plugin that should do what I asked for. I just need to see if there is a way to have battles if the event is one square away. Is there a way to do that or is it script foo time?
 

Zoltor

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Easy um, that depends, do you want halffast mechanic that only works in some occasions or do you want a function mechanic?

Your best bet for a functional system, would be to create a radios system in a common event, and have a condition branch have a if x event is facing the char is in range.

A even easier/more efficient way, would be to use a region event script, so you don't need to run a parallel proc common event or create a radios system from scratch(just place the rigion code down where ever you want said enemy to beable to detect you)..
 

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