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- Aug 15, 2012
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Considering that it's primarily used by WRPG Rogues at varying qualities... what are some ways that this ability can be interpreted in a turn-based JRPG? Here are some ideas.
- Make it effectively the Final Fantasy Dragoon's Jump. That's the route I'm going for.
- Boosts evade and maybe crit. Seems kind of obvious. Likewise this and the above can be alternative thief/rogue class skills.
- Free attack avoid. This basically makes it Guard+.

