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I'm not sure how to ask this question.
Mechanically, in Ace, I figure stealth could be a buff to TGR. Maybe that buff could depend on the median ACC of all your enemies in an evented skill.
Perhaps having this state could give that actor access to certain skills such as "backstabbing," or "pickpocketing."
What I'm asking here, though are the other applications. How do I make stealth more than just "the actor is not targetable?" How do I squeeze more juice out of stealth in battle?
I figure fear would be a big thing. People fear the most what they can't see. How could the enemy be afraid of the player? How could fearful enemies be implemented into gameplay?
Mechanically, in Ace, I figure stealth could be a buff to TGR. Maybe that buff could depend on the median ACC of all your enemies in an evented skill.
Perhaps having this state could give that actor access to certain skills such as "backstabbing," or "pickpocketing."
What I'm asking here, though are the other applications. How do I make stealth more than just "the actor is not targetable?" How do I squeeze more juice out of stealth in battle?
I figure fear would be a big thing. People fear the most what they can't see. How could the enemy be afraid of the player? How could fearful enemies be implemented into gameplay?

