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- Sep 27, 2017
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Hello!
I want to make a stealth kill mechanism. (something like Tenchu and Metal Gear Solid)
To achieve this effect, I think I'm gonna use conditional branch.
Where the event/enemy will react differently depending on which direction it's facing.
There is something like that, but the choices are only up, down, left, and right.
No choice to determine if the enemy is facing toward the player or away from the player.
Is there any other way to make a stealth kill mechanism?
Another question:
I want to make an event that triggers battle instantly whenever it touches the player.
I've made an event that chase me whenever it sees me. The chase event works well. (using yanfly event chase)
But when the event is standing 1 tile beside me, it stops chasing.
And the battle won't occur unless I manually touch the event.
How to make the event triggers battle instantly?
Sorry if I'm asking too much questions.
Any help will be appreciated. Thanks!
I want to make a stealth kill mechanism. (something like Tenchu and Metal Gear Solid)
To achieve this effect, I think I'm gonna use conditional branch.
Where the event/enemy will react differently depending on which direction it's facing.
There is something like that, but the choices are only up, down, left, and right.
No choice to determine if the enemy is facing toward the player or away from the player.
Is there any other way to make a stealth kill mechanism?
Another question:
I want to make an event that triggers battle instantly whenever it touches the player.
I've made an event that chase me whenever it sees me. The chase event works well. (using yanfly event chase)
But when the event is standing 1 tile beside me, it stops chasing.
And the battle won't occur unless I manually touch the event.
How to make the event triggers battle instantly?
Sorry if I'm asking too much questions.
Any help will be appreciated. Thanks!


