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Stealth 0.1.2
whitesphere
Introduction
This plug-in supports stealth missions. This means one or more events may be set to follow fixed patrol routes. If they are patrolling, they will be listening and looking for the party. If and when they find the party, the plug-in sets self-switch C or D (D for Detection, C for Searching).
Features
- Vision is based on Line of Sight (passable tiles), distance, relative brightness (events in darker tiles can see better into well lit tiles), a cone of vision and movement speed (dashing makes the party very easy to see)
- Hearing is based on distance, party loudness, tile loudness (if the party is moving) --- stone makes more noise than carpet, for example
- Customizable patrol routes which can be designated per event
- Visual on-screen gauge indicating how well you are remaining hidden.
Screenshots
Include around 2 screen shots of your script in action WITHIN quotes or spoiler tag(if spoiler tag is supported by the forum later). This does not apply to all script, specially to those which don't have any visual effect. Put screen shot only if your script have any new visuals like new windows/new battle system/etc...
How to Use
There is only this one new visual feature, a gauge:

Demo
This demo relies completely on the MV RTP for graphics and sound. So, to use it, copy the graphics and sound files from your RPG Maker MV's "NewData" directory and place them in here:
Stealth-Demo.zip
Release Notes
0.1.2 - Fixed the ability to Save and Load.
Script
You can download the script here:
http://pastebin.com/embed_iframe.php?i=s0m3Pd0N
Terms of Use
This plug-in may be used for commercial or non-commercial use, as long as credit is given.
whitesphere
Introduction
This plug-in supports stealth missions. This means one or more events may be set to follow fixed patrol routes. If they are patrolling, they will be listening and looking for the party. If and when they find the party, the plug-in sets self-switch C or D (D for Detection, C for Searching).
Features
- Vision is based on Line of Sight (passable tiles), distance, relative brightness (events in darker tiles can see better into well lit tiles), a cone of vision and movement speed (dashing makes the party very easy to see)
- Hearing is based on distance, party loudness, tile loudness (if the party is moving) --- stone makes more noise than carpet, for example
- Customizable patrol routes which can be designated per event
- Visual on-screen gauge indicating how well you are remaining hidden.
Screenshots
Include around 2 screen shots of your script in action WITHIN quotes or spoiler tag(if spoiler tag is supported by the forum later). This does not apply to all script, specially to those which don't have any visual effect. Put screen shot only if your script have any new visuals like new windows/new battle system/etc...
How to Use
There is only this one new visual feature, a gauge:

Demo
This demo relies completely on the MV RTP for graphics and sound. So, to use it, copy the graphics and sound files from your RPG Maker MV's "NewData" directory and place them in here:
Stealth-Demo.zip
Release Notes
0.1.2 - Fixed the ability to Save and Load.
Script
You can download the script here:
http://pastebin.com/embed_iframe.php?i=s0m3Pd0N
Terms of Use
This plug-in may be used for commercial or non-commercial use, as long as credit is given.
Attachments
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