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Not that I'm aware. If your steam profile says you're playing the game, every feature should be working.@Hudell I've been doing a Steam-connected testrun of my game on my Macbook and noticed achievements aren't activating. Is there something I need to set up differently for achievements on Macs?
In general, yes. if you have any issue you can paste the script here and I'll check if anything else needs changing.Does the MV Script conditonal calls still work, just with Cyclone instead of Orangeworks?
In general, yes. if you have any issue you can paste the script here and I'll check if anything else needs changing.
For MZ I would say to just stick with the version compatible with MZ's default nwjs version, to make things a lot simpler.I tested on Steam both CycloneSteam.greenworks.isDLCInstalled and Achievement call and neither doesn't seem to work any more. There didn't seem to be any errors, I downloaded the latest release of Greenworks from the dev branch they have. What NWJS, Steamworks and Greenworks version do I need eactly?
For MZ I would say to just stick with the version compatible with MZ's default nwjs version, to make things a lot simpler.
The script you posted is correct so if Steam says you're running your game, the command should work.
What is that conditional doing wrong?I tested, I can finally unlock Achievements but the script conditional call IsDLCInstalled still doesn't work. I used this same conditional in MV basically all the time, so I know how to do it but it doesn't seem to function in MZ.
What is that conditional doing wrong?
Greenworks failed to load. Make sure you copied all files from the Steamworks SDK to the right folders;
register @ Cyclone-Steam.js:637
Cyclone-Steam.js:638 https://makerdevs.com/plugin/cyclone-steam
Cyclone-Steam.js:639 Error: The specified procedure could not be found.
\\?\C:\Users\sirti\Documents\Output\steam\win\Telnian Legends of the Universe\lib\greenworks-win32.node
at Object.Module._extensions..node (node:internal/modules/cjs/loader:1187:18)
at Module.load (node:internal/modules/cjs/loader:972:32)
at Function.Module._load (node:internal/modules/cjs/loader:813:14)
at Module.require (node:internal/modules/cjs/loader:996:19)
at require (node:internal/modules/cjs/helpers:88:18)
at Object.<anonymous> (C:\Users\sirti\Documents\Output\steam\win\Telnian Legends of the Universe\greenworks.js:17:18)
at Module._compile (node:internal/modules/cjs/loader:1107:30)
at Object.Module._extensions..js (node:internal/modules/cjs/loader:1142:10)
at Module.load (node:internal/modules/cjs/loader:972:32)
at Function.Module._load (node:internal/modules/cjs/loader:813:14)
DevTools failed to parse SourceMap: chrome-extension://njgcanhfjdabfmnlmpmdedalocpafnhl/js/libs/pixi.js.map
DKTools.js:2379 DKTools.js 1.0.1 https://dk-plugins.ru
CycloneSteam.screenName
"Titanor Soulstone"
There should be another error message under that one.Hello, I went into your MakerDevs.com link and the instructions for the SDK are missing. That just so happens to be the problem I have so far with the achievements.
Problem
VM959:1 Uncaught TypeError: CycloneSteam.getAchievement is not a function
at <anonymous>:1:26
console.log(CycloneSteam.getAchievement('NAME_OF_ACHIEVMENT'))