- Joined
- Jan 6, 2022
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- RMMZ
That’s correct. The save folder is just all by itself, literally just C:/save. It’s very strange
process.mainModule
path:Yes this. the game should not safe in c:/ but (...)/GameTitle/saves/I would focus on figuring out why the files are getting written in an unexpected location.
console.log(StorageManager.fileDirectoryPath())
F:/Games/RPGMaker/MyGame
, try moving it to the C drive and test again.<project folder>/js/rpg_core.js
. Unless it's really old, the version number should on the first couple of lines, e.g.//=============================================================================
// rpg_core.js v1.6.2
You could see what it's doing with a test - make an event in your game that executes the script call
console.log(StorageManager.fileDirectoryPath())
Then while playtesting, press F12 and go to the Console tab, see what it's displaying.
That's the function MZ uses to determine the save directory so I assume that has to be misreporting C:\
- If the game is currently installed to a different drive, e.g. F:/Games/RPGMaker/MyGame, try moving it to the C drive and test again.
- What plugins are you using? Anything related to saves? Screenshot(s) of your Plugin Manager might help.
- What version of the core scripts is your project running on? You can check by opening one of your project's core script files in a text editor, e.g. <project folder>/js/rpg_core.js. Unless it's really old, the version number should on the first couple of lines, e.g.
in that case it's 1.0 - the most buggy version of all cores.My rpg_core doesn't seem to have a version number. This is what it says:
have you updated the core itself before updating the plugins?Updating the plugins causes the game to crash upon launch.
That is not what we are talking about.I have RPG Maker MV on Steam, so it updated automatically apparently.
As the announcement says, make sure you make a back-up copy of your project first.Generally it's a good idea to make sure the core script version matches the editor version. You can update your project scripts by carefully following the instructions here:
Announcement - RPG Maker MV - v1.6.1 Stable Release!
6/21/2018 Everyone, please read the instructions carefully. The bugs that are being reported shouldn't happen if the correct files were even copied properly. Such examples like the "CTRL BUG" shouldn't happen if you copied index.html, package.json, the rpg*.js files and so on. I also received...forums.rpgmakerweb.com
Sorry - I was confused because your profile says you use MZ. Didn't even notice this is in MV support.This script crashed the game. TypeError StorageManager.fileDirectoryPath is not a function. If I had to guess, this is probably because this game uses MV, not MZ. Is there a similar command for MV?
console.log(StorageManager.localFileDirectoryPath())