Steam vs Itch.io?

JosephSeraph

White Mage
Restaff
Joined
Mar 7, 2014
Messages
901
Reaction score
768
First Language
Portuguese
Also the statement that RPGMaker.net gets more exposure than Itch is blatantly incorrect. Itch gets upwards of 9 million monthly visitors whereas RPGMaker.net is in the 140,000 ballpark.
...Right. RMN does have less visitors. But your profile taps into a waaay higher proportion of these visitors, more consistently, since it's easier to be featured and a RMN feature means a lot more. Also, mods are super easy to reach. RMN+Steam for a commercial game is way better than itch+steam, although RMN+itch will get you a thicker slice of the cakes you sell, and there isn't a lot of reasons to not go RMN+itch+steam.
 

FluffexStudios

Veteran
Veteran
Joined
Apr 19, 2017
Messages
145
Reaction score
111
First Language
English
Primarily Uses
RMVXA
Some statistics I would like to share for itch.io: I sold 3 copies on there and I got a total of 664 views in my game lifetime (so about a year and a half since I released on itch.io late). For steam, it's a completely different stories, I will say that it's 1000x more than what itch.io provides. But you should upload the game on both platform and should not be restrictive to just one.
 

Golden Unicorn Gaming

Savior of Astoria
Veteran
Joined
Sep 10, 2013
Messages
249
Reaction score
603
First Language
English
Primarily Uses
N/A
Seconding Fluffex. Do both... but in my case I’ve sold 36 TIMES the number of copies on Steam than itch (which is easier and cheaper to use, yes).

Luke
 

jkweath

Goes Fast
Veteran
Joined
Sep 21, 2016
Messages
273
Reaction score
351
First Language
English
Primarily Uses
N/A
I've made $140 total in the ~6ish? months I've had my games on Itch. It's nothing compared to Steam. But like everyone else has already said, there's little reason not to use Itch besides the extra time needed for various upkeep.

I think Itch is better suited for free games and for devs who enjoy writing and posting updates about their projects. There's probably quite a few devs who started off making free demos on Itch and went on to make a lot more money with a commercial release thanks to the audience they'd built up previously . Still, it's possible to make some money here and there from discount sales.
 

Josh_727

Veteran
Veteran
Joined
Jan 21, 2019
Messages
37
Reaction score
13
First Language
English
Primarily Uses
RMXP
Which one better for rpg maker games? And does anyone have tried Epic Game Store?
It's weird that I never heard of itch.io until yesterday and already bought a game on there lol. I usually use steam though.
 

eluukkanen

Composer
Veteran
Joined
Feb 16, 2016
Messages
333
Reaction score
221
First Language
Finnish
Primarily Uses
N/A
RMN+itch+steam seems like a combination that can work. Be sure to price accordingly and get the useful sides of all sites to your favor. Focusing on too many without proper effort is like focusing on nothing.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Think of the potential now that picking up object is possible!
My first Video Scene - Kraken Art By @whtdragon -

Still needs work but its a start.
Considering a side project of making a Choose Your Own Adventure in MV but letting people play it as YouTube videos with the choices at the end leading to other videos. Thoughts?
I've made a rudimentary prototype map for the first game with the MV RTP overworld tiling. I'm probably going to photoshop the crap out of it for parallax, but the prototype has given me new ideas about how I want to place dungeons in the game.
I got tired of not having an avatar image. Couldn't think of anything cool. So I'm just using my game's antagonist instead... How original. At least both of our names start with C?

Forum statistics

Threads
95,636
Messages
930,616
Members
125,953
Latest member
FrozenEnder
Top