Steampunk Tiles

Sharm

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I'll tell you the secret cheat code for making awesome art.


1. Look closely at the world around you.


2. Don't be dismissive of critique.


3. Research, learn and practice the rules.


4. Work hard.
 

Pugh95Bear

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WAIT! I just saw the Credits section. I know how strict you guys are about using these tiles with the right stuff. You have RM XP on the list. I have VX, but not XP (I actually got VX just for these tiles XD)
 

Lunarea

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Actually, that was for one floor tile that we ended up removing from the set. RMXP doesn't need to be included in the list, and you don't need to own it. :)

I've edited the first post to reflect this. :)
 
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meccagodzillla

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awesome theses are great i really like the choo choo its sooo cool looking XD
 

tweaksource

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Ladies, these are truly beautiful. I'm not really into steampunk, but the hues and textures you have employed are quite inspiring.
 

Ammy

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These are GORGEOUS! I'd love to import them, but I'm quite new to RPG Maker. I have VX Ace and would like to import these. I'm aware of the import/setup process, but I'm a bit confused as to how to get the images of your tilesets into a file/format that can be imported with the proper grid fashion? I apologize if I'm missing anything, but any help here would be appreciated ^^'
 

mlogan

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@Ammy - these tiles were designed for use with parralax mapping - mapping designed in an editor such as Photoshop or Gimp. You would need to use one of those (or another similar program) to cut and paste the tiles into the proper grid format needed for use within Ace.
 

Ammy

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@mlogan OH okay! That makes a lot of sense. Thank you so much :)
 

Ever

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I don't mean to bump an "older" thread without reason. I wanted to simply thank the OP though for posting this. Prior to getting into parallaxing, I wouldn't have considered myself overly artistic. This tileset has opened up my mind and abilities to so many things because of how intricate it can be made and I appreciate you sharing your work. I hope I get far enough in my project to ask you to use these commercially one day.
 

olivier_d88

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Those tile looks amazing !

They don't realy fit in my actual project, but maybe later.

Made me want to to parrallax mapping , it does'nt look too hard, but I did'nt used gimp fr a long time.

Thanks you for your work.
 

Bomberman J.

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whoaaaa :D awesome tiles you have there. too bad its not a tileset! only a parallax mapping...

It kinda fuels me up for making steampunk battlers and steampunk faceset. well...... as long this artblock

isn't lingering on my brain.....
 
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Sharm

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Bomberman J., please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.
 

Bluetoes

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Wow! These are some really amazing tiles. I might just have to learn parallax mapping just to use these. Really amazing job.
 
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Tizziz

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Why cant you do this as a tileset?

I am not asking you to do it but why?
 

Pugh95Bear

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Why cant you do this as a tileset?
I am not asking you to do it but why?
Although the idea sounds great, they created these tiles with Parallax Mapping in mind. It's their preference, and many other peoples' as well, and although the editor in RM is already powerful, you can't use these tiles to their FULL potential in the editor. Parallax mapping is how many of the best maps have been created.
 

Mouser

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Why cant you do this as a tileset?

I am not asking you to do it but why?
Time. This is what they do - the time it would take them to go back and redo an old project is time they aren't spending creating a new resource pack which generates new income for them.
 

ianbach

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this is the collest tile set i have seen so far. !!!

Awesome job. I am new to RPG maker vx ace and it is nice to see such talented people using it.
 

megangic

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  :guffaw:   OMG! It's Awessome!! you are great artists X3 thanks for sharing it I love it so much 
 

Lunarea

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I'm a bit late, but since we get this question a lot ...

Why cant you do this as a tileset?I am not asking you to do it but why?
Three main reasons:

1) It's too big to fit in a single tileset. Especially since there are many, many possible combinations.

2) We would have to remake certain things - more precisely, the auto-tiles would have to be redone and that's a lot of work that we seriously don't like doing. Ask any tileset artist, and they'll tell you that auto-tiles are a major pain. But in order to make this into an actual useable tileset, we'd need auto-tiles.

3) Lack of time. Both Celianna and I have very little free time, and I think the community would appreciate more if that time was spent producing new content than fussing around with trying to fit these into a tileset.

I have actually put some of my own tiles in a tileset format when the Steam workshop launched. It took me 30 hours, and though I'm happy that it's done and useful to people, it's 30 hours I could have spent making something completely original and new. Unless the community manages to convince me that they don't ever want new things, I'm always going to assume new and unique is better than remaking the old.

Besides, learning how to use the tiles and learning how to make your own tile arrangements is great for you! It puts you one step closer to making your game look really unique and stand out. :)
 

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