RMVXA STEEL VENOM (RPG/Adventure Sci-Fi Mystery)

SpicyNoodleStudios

Aspiring Vigilante
Veteran
Joined
Jan 11, 2019
Messages
82
Reaction score
160
First Language
English
Primarily Uses
RMVXA
Updated 9/19/19: Replaced the pictures, edited some of the post.


No demo available yet, hopefully I can build it up to a version 1.0 before anything else.

=====================================================================
Okay, synopsis.
=====================================================================
The game has a focus on uncovering or discovering things. You take control of a soldier being deployed right AFTER a war has ended. This soldier is being deployed to a town in the territory that was just conquered. You'll find that the town is NOT safe. There are powerful Shadows that stalk the streets, waiting for their prey.

You just want to serve your time as a soldier, but the evil hiding there may be too powerful for you too ignore...

During battle, the TP system is used as an Ammunition system, instead. Reloading is also a crucial part of battle, so make sure to count your bullets or perish, muahaha.

Uncover Topics to gather information about the town and the things in it. Strengthen your skills with guns to survive in the town plagued by darkness. Do you want to find out what's going on? Or would you rather be like the rest, standing guard for the rest of your life...

There will be a light crafting system, nothing complex or involved. Have the right items? Then you can make thing.

There will also be at least one mini game to play in the computer cafe.
==========================================================================
Okay, screenshots.
==========================================================================
Some skills
Battle Skills.JPG
A light crafting system, nothing complex or heavy!
Crafting.JPG
There will be some extra fun here and there
Minigame.JPG
Here is the main gist of the game, outside of combat, exploring and discovering
Topic.JPG
=============================================================================
I will turn this section into a separate and individual project recruitment thread once I reach that point in development.
After I get this game to a solid version 1.0 I will be looking for assistance. The assistance I will be looking for is;
-Art
-Scripting
-Music
Basically what I'm looking for is someone who can take all the maps to the next level while still keeping the original design at heart, someone who can shape the battle system and topic system into place and someone who can put together a short but sweet industrial ost (A small one, the game isn't very large).

I will also need testers at that point as well!
 
Last edited:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

The presentation pictures for FSM Castle Tiles are really bad, there is so much more content in this DLC than they show. Great DLC.^^
Anyone know/remember Mummy's Tomb / Crystals of Zong for C64? Trying to recreate it for One Map Challenge. Fun. And ... er ... challenging!


Listen.. I er... caught the live stream. :LZSwink:
The MZ first look stream was quite good. Looks like we get a lot of generator parts right off the bat this time around. Lots of cool clothes, helmets, facial marks, etc. Looking forward to playing around with it. :)
Any tips on how to share resources in here? Should I upload them in a image hosting site or Google Drive?

Forum statistics

Threads
100,822
Messages
979,976
Members
132,471
Latest member
denzelwatson
Top