- Joined
- Aug 8, 2013
- Messages
- 358
- Reaction score
- 14
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- English
- Primarily Uses
- RMVXA
The saving feature I have in my game requires the byproduct of a healing item, so when the healing item is used you get the saving item. It's not crucial because most parts of the game have some kind of terrain damage, but is there a way to make at least one specific healing item still consumable after a character is completely healed?

