Still use healing item when character is fully healed?

Koi

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The saving feature I have in my game requires the byproduct of a healing item, so when the healing item is used you get the saving item. It's not crucial because most parts of the game have some kind of terrain damage, but is there a way to make at least one specific healing item still consumable after a character is completely healed?
 

Alexander Amnell

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you could leave the item's properties blank and have everything run through a common event, that way it wouldn't stop you from using the item in the event your hp is full since it's already running the common event that gives you your save item by the time it's healing you.
 
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Koi

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you could leave the item's properties blank and have everything run through a common event, that way it wouldn't stop you from using the item in the event your hp is full since it's already running the common event that gives you your save item by the time it's healing you.
Well, the Change HP will either affect the entire party or one character for how its set. So if I did that, it could only heal one party member.
 

Alexander Amnell

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You could just have it heal the entire party. Or have the item apply a blank state to the character that uses it and use that to determine who used the item and should thus be healed.

somewhat like this:

 
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