- Joined
- Jun 17, 2012
- Messages
- 6
- Reaction score
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- Primarily Uses
Hidden Tunnel presents
a morbid adventure game
Genre: Adventure, Puzzle
Engine: RPG Maker VX Ace
Premise
A young boy wakes up in the middle of the night for reasons he does not know. Soon he finds that his sister has been taken from her room while the rest of the family slept. The boy leaves the house to find her on his own, following an ominous trail through the nearby woods and into a clearing, where he finds a secluded house she must have been taken into. Soon enough, though, the secrets of the house and the missing girl are thrown into question and mystery, and as the boy ventures deeper into the house and the secrets below its very foundations the truth becomes something far worse than anyone could have imagined.
'Stolen' puts the player in control of the young, unnamed boy. The player explores the game world consisting of 3 main 'Acts', not including the first puzzle-less 'prologue' areas (Act 0), inspecting objects and solving puzzles to further progress through the world. A lot of the puzzles in 'Stolen' require clues or items found in different places, so exploration is an important element of play. Even seemingly innocuous objects may have a clue attached to them, so the player is taught early on not to leave stones unturned.
The game features a prompt-based approach to Item usage, asking the player to make the choice as to what they should use to solve the puzzles. Just because you have the Key, you don't automatically unlock the door. Some Items may even need to be combined in the inventory before a puzzle can be solved, although this is only in rare cases. Some puzzles (even rarer) do not provide a prompt, and Items must be used from the inventory in the right place to solve them.
'Stolen' features a multiple-ending system. Depending on how the 'final puzzle' is solved and the player's actions thereafter, the young boy will meet a different fate, one in which his sister may not even be saved. One ending requires the player to have found all of a particular collectible to be triggered. It is this ending that unlocks 'Stolen+ Mode', where the game can be replayed with several new, lower-scale puzzles are scattered throughout the world which, when solved, unlock the 'Final Act' to play after the player achieves the correct ending in that mode. It is recommended that the player first play through 'Stolen' to completion before focussing on such elements.
Screenshots
- Solve puzzles to explore the world and discover the secrets of the house and beyond
- Find Diary Entries, Drawings and Epilogues to unravel the story
- Assorted minigame puzzles
- 5 Endings in total ('Fools', 'Guilty', 'Tragic', 'Martyred', 'True') plus one secret Final Act
- Cheat code system
- 'Stolen+ Mode'
Credits
Some resources are by other RPGVXAce users.
Graphics: Rainbow Jellow, Recife (rpgmakervxace.net). Celianna (forums.rpgmakerweb.com)
Scripting: Shaz (forums.rpgmakerweb.com)
Music: Gyro, Aaron Krogh (soundcloud.com). E330, inchadney (freesound.org).
Full credits are available in the Manual.


