From my point of view, it's working fine.
Well... if you run a demo and go straight ahead,
There's an airship that moves up and down.
When the character goes up there, the character bounces every time the airship moves, and I want to solve this... That's what I'm saying.
Ps. If the demo doesn't work, please press download on the right.
It makes sense that you try to focus on the squishy mages at the back of the party first, right? If the mage can out-DPS the enemy DPS before the latter can kill the tank in front, the fight becomes boring.
…I think I might need to switch from standard ATK/DEF up/down buffs to parameter altering states. I just had an actor whose usual attack against an enemy does ~25 do a buffed attack against a debuffed enemy for ~600…