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- May 28, 2013
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So I'm working on a small project and in the project there is a library where there is a hidden room far off to the side. I want the character to have to figure out that there is a hidden room without being able to see said room.
The problem I'm running into is that when the character is in the room where are the hidden passageway is, in order not to see the hidden room on the map I had to push it far to the right hand side which I have no problem with, that way it i'snot visible when playing in game.
The issue is when the character is in that room there is a large black abyss gap of nothingness and it just looks funky. Is there a way to stop the camera from scrolling at a certain point?
I don't know if this is possible within the game engine itself or if a plugin is needed.

Thank you
The problem I'm running into is that when the character is in the room where are the hidden passageway is, in order not to see the hidden room on the map I had to push it far to the right hand side which I have no problem with, that way it i'snot visible when playing in game.
The issue is when the character is in that room there is a large black abyss gap of nothingness and it just looks funky. Is there a way to stop the camera from scrolling at a certain point?
I don't know if this is possible within the game engine itself or if a plugin is needed.

Thank you


