I've been trying to figure this out but just can't get it. Is there any way to make the player not be able to move during the same time as this event's script is in process? I have the wait for completion checked but that's not making player stay . Any help is much appreciated.
I've been working on status effects since last thursday, and today I finished the core mechanic of Zombie, Teleport, Curse and Recall. Zombie and Curse are lacking a few things to make them complete atm. Teleport though is the "HAHA" spell for some of my mobs, but can "NOPE" at them with Recall.