- Joined
- Apr 11, 2016
- Messages
- 63
- Reaction score
- 56
- First Language
- French
- Primarily Uses
- RMMV
So, last time a create a thread asking what you think we're the most frustrating things about creating RPG maker games (and it is very fascinating to see that some people hate what you love and vice versa). Now I am curious to know what you think are the annoying things that other devs do? If you could assemble all RPG marker devs in one room and ask them to stop doing something, what would be?
In my case:
1) PLEASE STOP using the RTP Sounds effects.
You have already noticed that there is an obsession for not using RTP sprites and tiles, but on the other hand, there are hundreds of games that do not change any sound effects?
Honestly, if I click on "new game" and I hear the same electronic sound indicating that the dev hasn't even touched the "System" tab, I lose 90% of my interest. I mean, it's so easy, SO EASY to change this, and you don't even have to download any new sound effects, with the ones that come with the RTP you can already innovate.
2) PLEASE STOP thinking that is okay to not check your grammar.
Yes, I know this is complicated for some people, especially if English is not your first language (as is my case), and if you have already played one of my games you know that sometimes I have trouble with that.
But at least I'm trying to correct my writing, I've seen games before that made me wonder if the dev had written so badly on purpose. RPG maker games rarely have amazing graphics, your writing is going to be what brings your game to life, so open Grammarly (or any spelling checker site) and USE IT. It's free and easy!
3) PLEASE STOP not putting effort into your NPCs
Okay, everyone has already played dozens of games where all the peasants look like this:
and only talk pointless stuff like "Hello" or break your immersion by explaining game mechanics (recently I played a game where an average kid explained the game's magic system to me and all I could think of was "But how do you know that????")
Again I have nothing against using elements of the RTP (I use it all the time), but it's not complicated to use the character generator and create generic characters. Any game that has unique NPCs earns 10 points with me automatically.
And speaking of the dialogues, as I said before most of the time it's your writing that will make your game unique, and I'm not asking that each NPC be a Homeric character with a deep and complex psyche, give two traits of character for each NPC can really make your game world feel so much more alive. For example, the village armor seller is arrogant and he sells his armor as if it were the best in the world. For the NPCs who are just walking the streets, try to imagine what they are doing? Where are they going? Do they have time to talk with the characters or not?
Coming up with an ultra basic personality for your npc is much easier than working out the details of the ancient war between demons and magicians that took place centuries ago, where the grandmaster of darkness was imprisoned in four pieces of a magic crystal guarded by four dragons...
In my case:
1) PLEASE STOP using the RTP Sounds effects.
You have already noticed that there is an obsession for not using RTP sprites and tiles, but on the other hand, there are hundreds of games that do not change any sound effects?
Honestly, if I click on "new game" and I hear the same electronic sound indicating that the dev hasn't even touched the "System" tab, I lose 90% of my interest. I mean, it's so easy, SO EASY to change this, and you don't even have to download any new sound effects, with the ones that come with the RTP you can already innovate.
2) PLEASE STOP thinking that is okay to not check your grammar.
Yes, I know this is complicated for some people, especially if English is not your first language (as is my case), and if you have already played one of my games you know that sometimes I have trouble with that.
But at least I'm trying to correct my writing, I've seen games before that made me wonder if the dev had written so badly on purpose. RPG maker games rarely have amazing graphics, your writing is going to be what brings your game to life, so open Grammarly (or any spelling checker site) and USE IT. It's free and easy!
3) PLEASE STOP not putting effort into your NPCs
Okay, everyone has already played dozens of games where all the peasants look like this:

and only talk pointless stuff like "Hello" or break your immersion by explaining game mechanics (recently I played a game where an average kid explained the game's magic system to me and all I could think of was "But how do you know that????")
Again I have nothing against using elements of the RTP (I use it all the time), but it's not complicated to use the character generator and create generic characters. Any game that has unique NPCs earns 10 points with me automatically.
And speaking of the dialogues, as I said before most of the time it's your writing that will make your game unique, and I'm not asking that each NPC be a Homeric character with a deep and complex psyche, give two traits of character for each NPC can really make your game world feel so much more alive. For example, the village armor seller is arrogant and he sells his armor as if it were the best in the world. For the NPCs who are just walking the streets, try to imagine what they are doing? Where are they going? Do they have time to talk with the characters or not?
Coming up with an ultra basic personality for your npc is much easier than working out the details of the ancient war between demons and magicians that took place centuries ago, where the grandmaster of darkness was imprisoned in four pieces of a magic crystal guarded by four dragons...