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By default, if you use a skill with a common event attached to it (let's say the skill does damage normally) and that kills the last enemy thus ending the battle (victory/defeat processing), the common event will end up running anyways WHEN you return to the map scene.
How can I prevent this? I do not want these common events to carry on if the skill ends the battle.
I was thinking of some possible solutions.
Thanks.
How can I prevent this? I do not want these common events to carry on if the skill ends the battle.
I was thinking of some possible solutions.
- Force all reserved common events to happen during the Victory/Defeat Processing. (for me this would be fine because in battle they do nothing anyways, only on the field will their effects happen due to a switch)
- Disable the reserving of specific common events in battle (Kinda more complex than the point above)
Thanks.
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