- Joined
- Dec 31, 2016
- Messages
- 118
- Reaction score
- 65
- First Language
- Spanish
- Primarily Uses
- RMMV
In my game, there is a chat group feature, where you push a button and a parallel process starts with the team chatting each other. The thing is that while the start animation of the chat group (adding some image in order with some time), the player would freely move in the map and maybe start another events. So the question is the one of the title; How can I avoid the player from doing this?

