I have a short piece of dialogue where an NPC, who up until then has had random movement, turns towards the player, says something and then, after the player complies with the request (set movement route, move down), continues random walking.
Except, as we know, it doesn't work like that. The NPC will continue moving around, which, if the player takes more than a nano-second to read the dialogue and hit the action button, can make things look ridiculous. Normally it is just irritating, but in this particular case it is seriously annoying.
I had thought that turning Walking Animation OFF as part of the move route for the NPC would stop it, but it doesn't.
Does anyone know how to do this?
Thanks.
Except, as we know, it doesn't work like that. The NPC will continue moving around, which, if the player takes more than a nano-second to read the dialogue and hit the action button, can make things look ridiculous. Normally it is just irritating, but in this particular case it is seriously annoying.
I had thought that turning Walking Animation OFF as part of the move route for the NPC would stop it, but it doesn't.
Does anyone know how to do this?
Thanks.

