What script does this?And for the armor:
<item type: Clothing>
Thanks. I put that in and do not get any error. I can only save the Clothing item type in the storage boxStorage Boxes Add On: Item Types
still works for me with all those script added in.Sure:
Didn't even realize. I had it set to false by default. So it never gave me an error.KEY_ITEMS_NOT_STORABLE to false
def enable?(item)
return !(item.note.include?("<not storable>") ||
IMP1_Storage_Boxes::KEY_ITEMS_NOT_STORABLE && item.is_a?(RPG::Item) && item.key_item?)
end
That is where the code is. I didn't change the addons.relating to the base script
$game_boxes.fullness(YOUR_BOX_ID)
@remainderstudios:
It depends what you mean. It you want to know how full a box is, you can use the following script call:
Ruby:$game_boxes.fullness(YOUR_BOX_ID)
If you'd like to know how many different items there are in a box, there isn't currently an immediate way to do that, but it would be a very minor addition.
$game_boxes.empty?(0)
$game_boxes.fullness(0) == 0
Puedes usar este 'Script' en tu separación condicional.
Code:$game_boxes.empty?(0)
Yo recommendo 'empty?', pero este deberia funcionar también:
Code:$game_boxes.fullness(0) == 0
(Disculpe para mí español)
(No se como explicar esta parte siguente en español)
The reason what you have doesn't work, is because you're checking to see if the result of fullness is true.
In Ruby, everything is true except for 'false', and 'nil'. This includes 0.
But if you check to see if the fullness is 0, then it should give you the result you want.