- Joined
- Aug 30, 2020
- Messages
- 38
- Reaction score
- 14
- First Language
- English
- Primarily Uses
- RMMZ
Hi guys. Since the last time I had asked for a system like MV's item attribute randomization (still no luck with that system. Even though we already have plugins that transform all items in the game into "uniques", nobody has managed to create the randomization whenever the item is acquired), I'm now thinking:
What about storage?
Creating a game that is all about collecting loot, dropping them in a storage, them collecing more of something else and having a long session of crafting.
There are some harvestable items in my project, but to be honest, I don't even feel motivated to play around with that, since there's no limit (even if I put the item limit, there's no motivation for the player to harvest 1k flowers, deposit them and gather the other stuff to mix). Has anyone been able to make a plugin or even a system through common events that can store the items, being easy to put in and take out?
Thanks in advance, just throwing some ideas in the air.
All I'm trying to do is transform the generic RPG into something like an ARPG, with randomization systems, collecting, crafting, etc etc. Instead of the regular "story based rpgs", something that has a living open world, lots of maps, lots of monster, lots of interactable things to do, but not really a story to guide you, just the adventure ahead, making each save different from each person, because of all the randomization and possibility one might have in his/her save game.
What about storage?
Creating a game that is all about collecting loot, dropping them in a storage, them collecing more of something else and having a long session of crafting.
There are some harvestable items in my project, but to be honest, I don't even feel motivated to play around with that, since there's no limit (even if I put the item limit, there's no motivation for the player to harvest 1k flowers, deposit them and gather the other stuff to mix). Has anyone been able to make a plugin or even a system through common events that can store the items, being easy to put in and take out?
Thanks in advance, just throwing some ideas in the air.
All I'm trying to do is transform the generic RPG into something like an ARPG, with randomization systems, collecting, crafting, etc etc. Instead of the regular "story based rpgs", something that has a living open world, lots of maps, lots of monster, lots of interactable things to do, but not really a story to guide you, just the adventure ahead, making each save different from each person, because of all the randomization and possibility one might have in his/her save game.

