Hello, so I'm trying to figure out how I could store all the damage from an attack done into a variable.
This is what I'm trying to do:
Character X has an attack that deals damage to all enemies, and then heals the whole party for a portion of that damage done.
I know of a few workarounds with calling common events and storing character stats to decide on damage/healing, but that only really works for me if there is just one enemy.
Any ideas or solutions to this?
Thank you for your help!
EDIT: While I'm at it, anyone know how to give a damage formula an "if/else statement" for...
Heal: Restores X amount of HP, but if Heal crits, it adds Y state to target?
This is what I'm trying to do:
Character X has an attack that deals damage to all enemies, and then heals the whole party for a portion of that damage done.
I know of a few workarounds with calling common events and storing character stats to decide on damage/healing, but that only really works for me if there is just one enemy.
Any ideas or solutions to this?
Thank you for your help!
EDIT: While I'm at it, anyone know how to give a damage formula an "if/else statement" for...
Heal: Restores X amount of HP, but if Heal crits, it adds Y state to target?
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